Available for Trade

All of the following items are in used condition. None of these items are in perfect condition, but none have water stains, missing pages, etc. but will be dinged, yellowed, other other wear and tear that comes from regular use in the household of a non-collector. This list will expand dramatically (probably ten times as many entries) in a few weeks, but in the meantime here are a few meager offerings for your perusal:


Adams, Robert: The Coming of the Horseclans


After two hundred years of searching for other immortals, the Undying High Lord Milo Morai has returned to the Horseclans to fulfill an ancient prophecy and lead them to their destined homeland by the sea. But in their path wait the armed might of the Ehleenee and an enemy even more treacherous - the Witchmen. The Witchmen - pre-Holocaust scientists who have survived the centuries by stealing other men's bodies to house their evil minds and who have in their hidden stronghold the means of destroying all who will not become their willing slaves.

Can even Milo save the Horseclans from the bloodthirsty Ehleenee and the malevolent Witchmen who would rip him to shreds to discover his secret of immortality?

Barrett, Neal Jr: Aldair, the Legion of Beasts

Back Matter: It is not given to everyone to meet his Creator face to face, but it was to be the destiny of Aldair and his band of humanoid friends. For the trail to the secret of their existence finally led to the stars . . . and ultimate confrontation with their makers - the last of Earth's humans.

This is the grand finale of Neal Barrett's fabulous novels of Aldair. It is the exciting wind-up of a series unique even for science fiction.

Brackett, Leigh: The Sword of Rhiannon (highly recommended)

Back Matter: Mars - a million years ago . . .
Mars - Planet of science-lords and man-monsters . . .
Mars - world of mystery and marvels . . .
Into this lost world plunged Matt Carse, explorer of interplanetary ruins, to find himself inhabiting the body of a mythical "god" and slated to fight that immortal's battles all over again - this time with the knowledge of Earth's unborn future as his sole scientific secret.

Leigh Brackett's THE SWORD OF RHIANNON is an epic of interplanetary adventure by a writer comparable only to Edgar Rice Burroughs.

Clayton, Jo: Diadem from the Stars

Back Matter: Far out among the stars the masterminds of the spider people had placed their mightiest mysteries in the scientific device called the diadem. And when that coronet was stolen, they were prepared to pursue it throughout eternity.

The thief crashed among the nomads of Jaydugar, a semi-barbarian world . . . and the diadem found its way into the hands - and onto the skull - of the girl Aleytys.

She was herself a strange one - daughter of a sky wanderer, outcast among the people who had raised her out of fear and awe. And the diadem was to prove both her bane and her treasure. For she could not remove it once it had sunk its electronic web into her brain and nervous system - and she did not know how to control the powers that were contained within it.

Yet every moment she wore it, she would be a target for the vengeance of the spider race and the avarice of a thousand worlds.

de Camp, L. Sprague: The Fallible Fiend

Back Matter: He looked like a cross between a dragon and a catfish, and he could bend iron bars into pretzels with a flick of his hand. But what Zdim the mild-mannered demon really was, was a scholar of logic and philosophy. That's why when Zdim was drafted for a year's servitude on the mortal plane he felt that a monumental administrative error had been made.

And even though Zdim resolved to be absolutely obedient and to do exactly what he was told, the wizard who employed him soon agreed . . .

Eddison, E. R.: Mistress of Mistresses

Back Matter: The second volume in the fantasy classic most often compared with J. R. R. Tolkien.
"The Worm Ouroboros" was the first work from E. R. Eddison that excited deeply felt enthusiasm from figures of literary stature. MISTRESS OF MISTRESSES, part of "The Worm" group, has long been unavailable in any edition. James Stephens says, "Mr. Eddison is a vast man. He needed a whole cosmos to play in, and created one; and he forged a prose to tell of it that is as gigantic as his tale." And James Branch Cabell has said, "I find here - in his finest, his purest, and his most romantic vein - the finest living writer of pure fantasy."

Farmer, Philip Jose: The Maker of Universes (highly recommended)

Back Matter: Robert Wolff's discovery of a strange horn in an empty house catapulted him into the most incredible adventure of all time. For that horn could open up a door through space-time to a cosmos with dimensions and laws totally different from our own.

The universe he entered was a place of tiers - world upon world piled on each other - and each level was different and more fantastic than the next. In order to return to his home, Wolff would have to ascend each tier and contend with weird creatures - like Kickaha the Trickster, and Podarge the venomous eagle-woman - until he found his way to the topmost tier . . . and the god, or the madman, that ruled the universe.

THE MAKER OF UNIVERSES is the first of Philip Jose Farmer's amazing and original World of Tiers Books - some of the most thrilling and colorful science fiction adventures ever created.

Farmer, Philip Jose: The Gates of Creation

Back Matter: Imagine a whole series of separate universes, made to suit the whims of a race of super-beings. Imagine these universes with their own laws, cultures, creatures and ecologies - each existing only to please the fancy of its individual masters.

Then imagine one such universe constructed as a diabolical trap to destroy a single person - Robert Wolff, one of the race of universe-makers, and once of Earth. To rescue his captured wife, Chryseis, Wolff must face the cosmic maze of ambushes devised by the satanic Master-Lord, Urizen.

THE GATES OF CREATION is the second of Philip Jose Farmer's amazing and original WORLD OF TIERS books - some of the most thrilling and colorful science fiction adventures ever created.

Farmer, Philip Jose: The World of Tiers, Volume Two (including A Private Cosmos, Behind the Walls of Terra, and The Lavalite World) [That's right, the whole series is available.]

Back Matter: The Lords had lived thousands of years ago. They were masters of science and technology, and used their skills to build themselves private universes. Yet they were mutually distrustful, and in time the private universes become isolated from one another . . . 

THE WORLD OF TIERS is your gateway to the Lords' realms: five novels of action and suspense, beauty and danger - together in a handsome, two-volume set. Included (in this volume) are:

A Private Cosmos: Kickaha had made a life for himself on each of the tiers - an existence which did occasionally cause him problems. He managed to cope with most of them without losing his innate good spirits, but the "Black Bellers" were a different story. They were robot beings, originally created by the Lords; but now they had broken free . . . and they were determined to rule the cosmos.

Behind the Walls of Terra: All they knew was that one of the dreaded Bellers had escaped to Earth, and so Kickaha and Jadawin's beautiful sister, Anana, had joined forces to track the evil one down.

Their mission was far more dangerous than either of them expected, however. For the Lord of Earth, Red Orc, was being challenged by another Lord, Urthona. And both were perfectly willing to use Kickaha and Anana to further their own ends.

The Lavalite World: Urthona's private world was a place of sudden land shifts . . . of mountains that sank into valleys, and plains that rose into peaks. Kickaha was trapped there with Anana and three other reluctant companions - and they were all in desperate straits. Because there was only one gate out of that world, located within Urthona's place. And finding that palace, which moved as often as the landscape itself, was by no means a simple task.

Gygax, Gary: The Samarkand Solution

Back Matter: THE DANCE OF DEATH is sweeping through the palaces and temples of lower AEgypt, and unless the Pharaoh's most valued Magister, Setne Inhetep, can trace this plague of destruction to its source, the Triple Kingdom may be plunged into a magical darkness from which there is no escape.

It all begins with a gathering of wizard-priests, as Setne stumbles across the trail of a master assassin and follows the killer to the nearby city of On, a place of murder, thievery, and treason. There, Setne discovers an incredible plot to irrecovably split the kingdoms of AEgypt. But he can only watch helplessly as one by one the key plotters are destroyed by an unknown magical force. Trying to keep one step ahead of death's agent, Setne frantically seeks to root out the mastermind behind the scheme. But between him and the answer stands a dark god who may prove even more powerful than his own god Thoth . . .

Lupoff, Richard A.: The Black Tower (Philip Jose Farmer's The Dungeon #1)

Back Matter: The quest starts here . . .

Plunging into a vast prison that spans a planet, Clive Foliott faces a fantastic world of dwarves, cyborgs and aliens unlike anything he has ever imagined. It is a multi-leveled collection of beings from the hidden folds of time and space. Trapped somewhere inside is Neville Foliott, Clive's twin brother, and no creature in the Dungeon will stop Clive from finding him!

Norton, Andre: Breed to Come

Back Matter: When desperate measures failed to control what men had begun and could not stop, they fled their polluted planet, leaving behind an epidemic virus born of experimentation. Yet unlike men, whom the disease could destroy, the animals of the planet thrived, each generation more force and intelligent than the last.

In the ruins of what was once a university complex a vast band of cats, more highly evolved than those on the outside, sought to master the works of man. And they learned that the Demons - as men were called - were not legendary, but real. Then one day a spaceship landed . . .

Norton, Andre: Star Guard

Back Matter: They were Terrans, considered by Central Control to be the ideal mercenaries of the galaxy. Divided into "Hordes" and "Legions," the former serving on primitive worlds with hand weapons, the latter indulging in technical warfare on more advanced planets. These men of death followed orders perfectly - until rumors of whole unit annihilations began to spread.

Kana Karr was just a Swordsman of an ordinary Horde. He had been sent to an un-extraordinary planet to quell a common rebellion. A simple assignment - until Kana discovered the awesome truth behind the intergalactic rumors and realized that not only his life but the fate of the whole human race was irrevocably entwined with the outcome.

Norton, Andre: Witch World

Back Matter: Ex-colonel Simon Tregarth was a hunted man - and the hunt was beginning to come to its inevitable deadly end. Tregarth was desperate, and his situation required a desperate solution. HIs only alternative was wild beyond imagining - sorcery.

Simon was forced to give himself up to the mysterious Siege Perilous, the ancient stone of Power. It would judge him, determine his worth, and then deliver him into a world in which his mind and spirit should be at home.

Simon Tregarth's lot would pit him against an uncanny world where the laws of nature operated . . . differently. Where, in fact, "magic" was science.

For Simon Tregarth there would be no return, he could never escape from the WITCH WORLD.

Norvil, Manning: Odan the Half-God: Dream Chariots

Back Matter: The world is now aware of the visits of the ancient astronauts to Earth where mankind was first at the dawn of civilization. What was it really like in those marvel days when the gods were physically on Earth and their "chariots" traversed the skies at will?

The saga of Odan, son of one of those celestial "gods" by a mortal woman, brings to life all the excitement, color and strife of that era - when the cities of the first men were clustered around the Mediterranean basin, before the Flood had destroyed that fertile birthland.

Odan is a hero fit to stand alongside Conan of Cimmeria - and everyone who loves high adventure will thrill to his struggle for his sky-borne inheritance.

MANNING NORVIL is a pen-name for an author whose works have sold in millions of copies, who has been translated into many languages, and who is an authority on humanity's past. In the saga of Odan the Half-God, Norvil has brought to full-color the storm and wonder of a heroic epoch.

Saberhagen, Fred: Changeling Earth

Back Matter: The planet was Earth. The time was fifty thousand years from now. Magic and witchcraft worked and the Old Science didn't.

Why this was so nobody knew - it had always been that way during the long tyranny of the Empire of the East. During that same period there had always been little bands of rebels using fragment of white magic against the demonic armies. Rolf was the latest of these rebels - and he had on his side the mysterious power known as Ardneh.

The meaning of Ardneh, the climatic showdown of fifty milennia of cosmic contention, and Rolf's part in it, combine to make one of Fred Saberhagen's finest novels.

Zelazny, Roger: The Lord of Light (highly recommended)

Back Matter: His followers called him mahasamatman and said he was a god. He preferred to drop the maha - and - atman, however, and called himself sam. He never claimed to be a god. But then, he never claimed not to be . . . 
It is long after the death of Earth. A band of men on a colony planet have gained control of technology. With it, they have given themselves immortality and godlike powers, and they rule their world as the gods of the Hindu pantheon.

Kali, Goddess of Destruction; Yama, Lord of Death; Kirshna, God of Lust; all are opposed by him who was Sidhartha, who is now Mahasamatman, Binder of Demons, Lord of Light.


Herdling, Glen & Medina, Angel: Blackwulf (1994) #1, 2, 4, 5, 7, 8



Kraft, Rudy: Wondrous Relics (Judge's Guild)

Back MatterThis 32-page book contains new and exciting magical items and mystical artifacts for use with any adventure or campaign designed to bring awe to the faces of your player-characters.
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